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Original file line number Diff line number Diff line change
Expand Up @@ -38,12 +38,12 @@ RenderSettings:
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--- !u!157 &3
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Expand Down Expand Up @@ -171,6 +171,8 @@ SpriteRenderer:
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Expand All @@ -192,6 +194,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -243,6 +246,8 @@ SpriteRenderer:
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Expand All @@ -264,6 +269,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -480,6 +486,8 @@ SpriteRenderer:
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Expand All @@ -501,6 +509,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -552,6 +561,8 @@ SpriteRenderer:
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Expand All @@ -573,6 +584,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -652,7 +664,7 @@ MonoBehaviour:
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--- !u!50 &611954944
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Expand All @@ -663,8 +675,8 @@ Rigidbody2D:
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Expand Down Expand Up @@ -760,6 +772,8 @@ SpriteRenderer:
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Expand All @@ -781,6 +795,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1073,6 +1088,8 @@ SpriteRenderer:
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Expand All @@ -1094,6 +1111,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1160,6 +1178,8 @@ SpriteRenderer:
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Expand All @@ -1181,6 +1201,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1247,6 +1268,8 @@ SpriteRenderer:
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Expand All @@ -1268,6 +1291,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1398,6 +1422,8 @@ SpriteRenderer:
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Expand All @@ -1419,6 +1445,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1540,6 +1567,7 @@ Transform:
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Expand Down Expand Up @@ -1679,6 +1707,8 @@ SpriteRenderer:
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Expand All @@ -1700,6 +1730,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -1899,6 +1930,8 @@ SpriteRenderer:
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Expand All @@ -1920,6 +1953,7 @@ SpriteRenderer:
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Expand All @@ -1934,6 +1968,126 @@ SpriteRenderer:
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Expand Down Expand Up @@ -2039,6 +2193,8 @@ SpriteRenderer:
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Expand All @@ -2060,6 +2216,7 @@ SpriteRenderer:
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Expand Down Expand Up @@ -2279,6 +2436,8 @@ SpriteRenderer:
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Expand All @@ -2300,6 +2459,7 @@ SpriteRenderer:
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Expand Down
1 change: 1 addition & 0 deletions flappy-bird-intro-game/Assets/Scripts/Player.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,7 @@ void OnTriggerEnter2D(Collider2D other)
{
print("Strawberry!");
Destroy(other.gameObject);
ScoreCounter.TotalScore++;
}
else if (other.gameObject.CompareTag("Enemy"))
{
Expand Down
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