Glide/DirectX implementation on D3D11/12
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Updated
Jan 4, 2026 - C++
Glide/DirectX implementation on D3D11/12
A modernized, community-maintained fork of pcg-cpp. Added support for Windows ARM64, MSVC fixes, and modern C++ standards.
Complete guide and scripts for setup, execution and testing the AI models (ONNX) performance on NPU architectures (Qualcomm QNN & Intel OpenVINO) on Windows.
Native JNI libraries used by usb4java for the AArch64 architecture
Wine ARM64 engine for macOS with Python & JavaFX tooling
Working repository for Foundry Local on Windows ARM64
High-performance hybrid architecture for Agent Zero & BitNet b1.58. Natively optimized for Windows ARM64 (Snapdragon X Elite / Copilot+ PCs) using raw C++ inference and Docker-based agent orchestration.
🎲 Generate random numbers efficiently with the maintained PCG C++ library, ensuring high performance and reliability for modern applications.
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