Procedural 3D buildings from a custom DSL: Flex/Bison-parsed shape-grammar rules drive split, group, color, and texture ops in a Qt + OpenGL viewer with a live in-app editor.
-
Updated
May 8, 2026 - C++
Procedural 3D buildings from a custom DSL: Flex/Bison-parsed shape-grammar rules drive split, group, color, and texture ops in a Qt + OpenGL viewer with a live in-app editor.
Render textured 3D building facades from a short text description, using a hierarchical split-grammar DSL parsed and drawn live in Qt + OpenGL.
Add a description, image, and links to the split-grammar topic page so that developers can more easily learn about it.
To associate your repository with the split-grammar topic, visit your repo's landing page and select "manage topics."