💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
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Updated
Jul 9, 2025 - HLSL
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A character focused Toon Shader for Unity using Shader Graph.
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3 and 4.4.
💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
GPU voxel mesh generation and drawing in Unity HDRP
Noesis - unity scriptable render pipeline with all main urp features.
A collection of Unity Engine Shaders I've made using Shader Graph.
🖥 An example of LCD Display shader in URP.
Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
A 3d/2d capable self-hosted virtual tabletop
Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.
Shader node editor aimed at GLSL code generation
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