Using gamification in wearable to promote exercising in children
-
Updated
Oct 26, 2018 - TypeScript
Using gamification in wearable to promote exercising in children
A sophisticated Python framework for modeling and simulating psychological personality systems. This project enables dynamic personality evolution through event simulation, allowing for realistic modeling of how life experiences shape personality traits and psychological attributes.
Investigated how overheard self-deprecating body comments affect intrinsic vs. extrinsic exercise motivation, with self-esteem as a moderator. Surveyed 75+ adults, cleaned/analyzed data in R.
Telegram-бот, присылающий ежедневно послания, учитывающие пол, которые повышают самооценку.
Add a description, image, and links to the self-esteem topic page so that developers can more easily learn about it.
To associate your repository with the self-esteem topic, visit your repo's landing page and select "manage topics."