TailsLab (formerly NFS Resources Converter): editor, converter and byte-level specs for Need for Speed 1–9 game file formats (FSH/QFS, FFN, PBS/PDN and more).
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Updated
Nov 6, 2026 - Python
TailsLab (formerly NFS Resources Converter): editor, converter and byte-level specs for Need for Speed 1–9 game file formats (FSH/QFS, FFN, PBS/PDN and more).
An open-source reimplementation of the Need for Speed: Porsche Unleashed (2000) game engine in Rust, built for native cross-platform play.
Android toolkit for APK modification and reverse engineering: rootless DEX dumping, IL2CPP dumping, Smali regex, and APK patching
Rewrite in Swift of Dune original game created by Cryo Interactive
Open-source Jade Engine reimplementation targeting Prince of Persia, Beyond Good & Evil, and other Jade Engine games.
Custom libSCT hook library for Plants vs. Zombies 2 using Dobby manipulation framework.
A sades Reimplementation
Das Schwarze Auge 1: Die Schicksalsklinge (1992) - Quelltext im Attic-Stil, bytegleich, auf Basis von Bright-Eyes (GPL) + inoffizielle Bugfix-Fassung (281 Fehler, Probenlog, Patch fuer die GOG-Fassung)
Unofficial byte-matching disassembly and native C/SDL2 port of Boulder Dash (NES). Requires your own ROM; no game data included.
A static recompilation of Captain Tsubasa Vol. II: Super Striker for the NES. The original 6502 code is translated to C at build time, then compiled to native x64 for direct execution on modern PCs. This is NOT an emulator.
Unofficial modern Android port of Furdiburb (v1.1.4). Restores full playability on 64-bit devices, tall screens, and Android 14/15 with precision touch controls.
Decompiled client, protocol analysis, and a rebuilt self-hosted backend for a Konami Mahjong game. No game assets in the repo.
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