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Nov 6, 2026 - PowerShell
recompiled
Here are 15 public repositories matching this topic...
An unofficial native PC port of the OG Xbox Conker: Live & Reloaded.
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Nov 6, 2026 - C++
Static recompilation and runtime toolkit for Nintendo Wii U (based on NWiiRecomp) to make native PC ports (and not only)
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Aug 5, 2026 - C++
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Oct 11, 2026 - Python
Native macOS (Apple Silicon / Intel) port of Need for Speed: Underground 2 at 60 FPS using DXVK Native and MoltenVK
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Oct 18, 2026 - C
A PC port of Donkey Kong 64, maintained with maximum AI involvement out of pure, unadulterated spite. 🦍
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Oct 2, 2026 - C
unofficial port of Vyruz: Destruction of the Untel Empire
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Nov 7, 2026 - C++
Community ARM64 port for Conflict: Desert Storm using static recompilation, SDL2 and OpenGL ES. Players supply their own game.
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Nov 7, 2026 - C
The ReThing — ARM64 Linux port of The Thing (2002), using static recompilation, SDL2 and OpenGL ES. Users supply their own game files.
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Nov 7, 2026 - C
ReNFS5: Recomp Unleashed — ARM64 Linux port of Need for Speed: Porsche Unleashed (2000), using static recompilation, SDL2 and OpenGL ES. Players supply their own game files.
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Nov 7, 2026 - C
Mod for Sonic Unleashed Recompiled to make the Werehog more enjoyable to control
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May 3, 2025
A Recomp for Call of Juarez Xbox 360 (2007)
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Oct 22, 2026
Fork of MarathonRecomp: builds without AVX (Westmere/SSE4.2), tolerant of ripped images missing .xma cutscene audio, accepts russian-localized archives
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Nov 3, 2026 - C++
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