An open source re-implementation of Generals : Zero Hour written in C++.
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Updated
Oct 31, 2024 - C++
An open source re-implementation of Generals : Zero Hour written in C++.
Imagine minecraft met terraria
Demonstration of building a clustered, distributed, multi-player, turn-based game server written in Elixir.
An open source re-implementation of Red Alert written in C++.
SAMPLauncherNET is a launcher for San Andreas Multiplayer
A simple ship based RTS game for our Complete Unity C# Developer 2D Udemy course: http://gdev.tv/cudgithub
Scrum Card Game: Scrum Sprint Simulation played as a multi-player card game
A multi-player markdown editor and wiki.
A Scalable Server Engine for Online/Multi-player/Real-time Games powered by Ezyfox Server
Single-process multi-world Terraria server runtime built on OTAPI USP—an alternative to proxy stacks, with per-instance consoles, hot-reloadable plugins, and seamless in-process player routing service.
Reinforcement Learning (PPO) applied to a multiplayer simple card game (Witches)
Klondike solitaire card game server and touch-friendly client
An example of using Partyserver + Svelte to built a shared stopwatch.
Query implementation for San Andreas Multiplayer
Multiplayer online clone of the Qwirkle board game. Touch tablet compatible. Preview : https://quirky-game.herokuapp.com/
GD Assignment 2 - Cloning Pikwip. Done by 3rd Year students of WSOA3004A at University of Witwatersrand: Cameron, Aaminah, Daniel, Ivy.
A simple video game console that supports single-player and two-player versions of games Snake, Pong and Flappy Bird. The two-player versions of games Snake and Flappy Bird are based upon a unique collaborative multi-player approach. Used hardware: Arduino UNO or UNO R3 microcontroller board, LED matrix displays, analog joysticks and a buzzer.
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