A Blender-inspired Unity Editor tool for generating linear and circular arrays of GameObjects.
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Updated
May 1, 2026 - C#
A Blender-inspired Unity Editor tool for generating linear and circular arrays of GameObjects.
A fast, context-aware, and extensible popup menu for spawning GameObjects directly in the Unity Scene View.
A lightweight Scene View sketching tool for Unity, inspired by Blender's annotation system.
A lightweight and flexible Unity Editor tool for randomizing Transform parameters (Position, Rotation, Scale) to create organic variety in your scenes.
A human-scale reference tool for Unity, inspired by the legendary Hammer Editor.
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