The official implementation of "Secrets of Event-based Optical Flow" (ECCV2022 Oral and IEEE T-PAMI 2024)
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Updated
Mar 12, 2025 - Python
The official implementation of "Secrets of Event-based Optical Flow" (ECCV2022 Oral and IEEE T-PAMI 2024)
Turn images into flowing particle animations. Built with js, webgl / glsl, and html5 canvas
Experimentation of flow field pathfinding in conjunction with steering behaviors.
A data structure and lookup for 3D vector fields (flow fields).
GPU-powered flow field generation for Unity DOTS
A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.
Manage a flowfield for pathfinding
experiments in the vector field
Games/designs I enjoy creating/re-implement
Flow Field pathfinding module for the Godot game engine
An STL only, "bring-your-own AI agent" flow field navigation library
A Processing implementation of the Boids interactive program initially proposed by Craig Reynolds allowing for change in leadership proposed by Hartman and Benes
Single destination Flow-Field Generator for grid based games
A simple visualization of Perlin noise using a flow field created with p5.js.
This project uses very basic flowing patterns to guide virtual particles across your canvas, creating curves and paths. You can save your creation as an SVG file for pen plotters and laser cutters, or grab it as a JSON/CSV file to plot this anywhere. Not at all original
Simulates particles in a flow field
Generating Flow Fields using Processing and Java
pyramidal LK and computations on flow fields
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