AR Foundation examples created with Unity and ARKit
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Updated
Apr 25, 2023 - C#
AR Foundation examples created with Unity and ARKit
A powerful multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
A curated list of resources to see the big picture of XR
ILLIXR: Illinois Extended Reality Testbed
VR Builder is an open source toolkit that lets you create VR applications without prior experience. It supports all major VR headsets, has a graphical workflow editor, and offers various integrations. VR Builder Pro (https://u3d.as/3pUD) on the Unity Asset Store is based on this repository and offers additional functionality.
Visual Asset Management System (VAMS) is a purpose-built, AWS native solution for the management and distribution of traditional to specialized visual assets used in physical AI and spatial computing.
An Expo starter-kit for the ReactVision's ViroReact library, written in TypeScript. If you're new to ReactVision and ViroReact then this is the recommended starter-kit.
LearnXR.io - Unity With C# course supplemental source code examples
This repository contains implementation of various basic virtual reality mechanisms which one can use in their project.
🪞 Reality Development Kit (RDK) provides a unified API for web-based extended reality and immersive experiences
Awesome Developer first repository for Apple VR Headset Vision Pro. App ideas, tutorial links, developer sources
A MVP Project to apply all lessons learned through Learn XR AR Course.
Starter project for a Unity AR/Picture app
compiler for c++ headers with custom attributes/modifiers via dialects, outputs generated src/h, xml definitions, mirrored reflection structure, fast dynamic casts. memory stack only, no heap allocations. translating compiler technology similar to babel and typescript .
Repository for Glasses project of Extended reality (XR)
An Interdisciplinary Coalition of Educators and Researchers
A list of applications in the XR space
Up-to-date paper list and relevant material for metaverse techniques.
Virtual Reality Application implemented as part of my Master's degree thesis. Using: Oculus Rift DK2, Leap Motion, Unity 3D, Nvidia 3D Vision glasses, hand tracking, computer-human interaction Hands are an indispensable way for humans to interact with the environment in their daily lives. To incorporate the possibility that they can interact wit…
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