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Adam Gorski edited this page Jul 13, 2022
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GLDraw is still in development, here is a roadmap for things that will need to added before any actual releases are done.
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Add properReplaced with thread safe invokeInvoke()garbage collector. -
Clean up C++ side.C++ side removed -
Load each OpenGL function the proper way.Done - Add enums.
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Add internal function supportDone