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Added a Python script tools/def2fgd.py that parses Quake .def files and generates Valve .fgd files.
Added tools/migrate-gamepacks.sh to automate the conversion for all downloaded game packs.
The converter handles classnames, colors, bounding boxes, keys (with type guessing), and spawnflags.


PR created automatically by Jules for task 527908189810058683 started by @themuffinator

…tity.def to .fgd format

This tool allows migration of Quake 3 style entity definitions to the FGD format used by other editors.
It includes a shell script to batch process all game packs in the games/ directory.
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@themuffinator themuffinator marked this pull request as ready for review January 4, 2026 20:07
….def to .fgd format

This change introduces a Python script to convert Quake entity definitions (.def) to Valve's FGD format.
It modifies the gamepack installation script to automatically run this conversion for newly installed packs.
A standalone migration script is also included for existing installations.
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