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feat: weak narcolepsy trait#870

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foxcurl merged 6 commits into
teamstarcup:mainfrom
foxcurl:narcolepsy-fixes
May 21, 2026
Merged

feat: weak narcolepsy trait#870
foxcurl merged 6 commits into
teamstarcup:mainfrom
foxcurl:narcolepsy-fixes

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@foxcurl foxcurl commented May 18, 2026

Adds a variant of narcolepsy with twice the average interval between incidents compared to base, and half the duration.

Why / Balance

People have complained in the past that narcolepsy is a bit too disruptive to RP to feel nice, but the comedic timing achieved by the current version's frequency may be desirable. Plus, it lets people simulate having better/worse days of it.

Technical details

A new section is added to restrict people to one trait.

Changelog
🆑

  • add: A weaker narcolepsy trait has been added, for those who want less interruption to roleplay.
  • tweak: Narcolepsy traits now appear in their own section, at the bottom of the menu.

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Hmm. I do really think a less disruptive narcolepsy would be nice, but I feel like the surprise is what makes narcolepsy so disruptive, rather than the frequency/length of the delay. Getting interrupted mid-action or mid-sentence can severely mess with the flow of a scene, which isn't always what the player wants. So, my instinct for a "softer narcolepsy" would be a version that provides a warning prior to passing out.

A less frequent narcolepsy also makes the medication less useful, right? Since a single pill will effectively prevent fewer faintings.

The warning would be more work to code, though, and it's not like the frequency/length of delay isn't a part of the disruption.

I'm sure people will take this, so I think it's fair to add! It might be nice to revisit it in the future, but no need to let perfect be the enemy of good here. This is a good addition.

@foxcurl foxcurl added this pull request to the merge queue May 21, 2026
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foxcurl commented May 21, 2026

warning is something i'm looking into! i think both versions will have the warning when that is done.

narcolepsy medicine works by resetting the timer that determines when the person next passes out, as if they did pass out. so depending on when you take it, base narcolepsy gives you 5-10 minutes of extra time while weaker narcolepsy gives you 10-20.

Merged via the queue into teamstarcup:main with commit f9c97a7 May 21, 2026
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@foxcurl foxcurl deleted the narcolepsy-fixes branch May 21, 2026 22:58
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2 participants