feat: Expand Loadout Options#863
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- removes the wood cane's playtime requirement - new loadout prototypes: black/syndie cardboxes, storybook, pillows, flask, lollipops, and blindfold - new dummies: storybook and medications - reoorganized some files+renamed accessories.yml to cosmetics.yml
…loadout prototype from relics to here
…wright jumpsuit, tactical maid gear, syndie recruit and formal jumpsuits/jumpskirts; swaps HoP/QM clipboards for paperwork belts
…ing the black rose
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…k belt, and pillow trinkets; swapped shiny flask for bar flask.
Psymbiote
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May 21, 2026
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Psymbiote
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Nothing stands out to me as wrong or undesirable, I think this is cool.
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Why / Balance
While it's easy to say "more customization is always good", there is some nuance to that argument, and it's worth acknowledging why customization should sometimes be limited. Many aspects of loadouts, particularly the uniform, are meant to communicate clearly what the character's job is. Characters should also feel encouraged to use clothes vendors and order things from Logistics. Limitations help to build a clearer world and keep jobs distinct from one another.
For example, the Chief Engineer's Syndie Jumpsuit was withheld because it doesn't really convey a Command position, and the Quartermaster was denied the paperwork belt because some felt it flattened the Quartermaster's differences from the Head of Personnel. The spectral locator was kept out of Trinkets because some felt that larger toys should be acquired elsewhere.
Trinkets can also create clutter. As an example, the original PR included departmental pillows as job trinkets. This was cute, but the pillows are quite large and could lead to people dropping gear, and so it was decided to hold off on that addition for now. The trinket pillow was left alone for the time being.
Media
A smattering of the new trinkets and cosmetics:


Changelog
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