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feat: Expand Loadout Options#863

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Psymbiote merged 18 commits into
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big-loadouts-update
May 22, 2026
Merged

feat: Expand Loadout Options#863
Psymbiote merged 18 commits into
mainfrom
big-loadouts-update

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@KoboldCatgirl
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@KoboldCatgirl KoboldCatgirl commented May 8, 2026

  • The medications have been given new loadout prototypes with proper dummy entities, so those error messages will hopefully finally go away.
  • New Accessibility items: Sugar Rush/De Jure cigarette packets, tobacco pipe, cannabis joint.
  • New Cosmetics: Seedless lily/rose/black rose, sad/scared/normal mime mask, wristwatch.
  • New Glasses: Blindfolds!
  • New Trinkets: Bar flask, wrapped pillow, blue raspberry/strawberry/butterscotch/sour apple lollipops, Syndie/black card boxes, random storybook.
  • New Chaplain Relic: Cyan crystal (and removed wristwatch)
  • Miscellaneous:
    • Syndie jumpsuit variants for Station Engineer, Combat Medic, and Passenger.
    • Janitor gets the tactical maid dress and headband (requiring 10 Security hours), fingerless gloves.
    • Chief Engineer gets the atmos beret and boots.
    • Detective gets the noir glasses.
    • Paramedics get the Medical sweater.
    • Roboticist gets the syndie cap and nitrile gloves.
    • Medical Interns can pick a sterile mask.
    • Combat Medics can take SecOff job trinkets, nitrile gloves, and the jumpskirt of life.
    • Logistics employees can load in with black or fingerless gloves.
    • The Head of Personnel has had her clipboards replaced with a paperwork belt, like the AA.

Why / Balance

While it's easy to say "more customization is always good", there is some nuance to that argument, and it's worth acknowledging why customization should sometimes be limited. Many aspects of loadouts, particularly the uniform, are meant to communicate clearly what the character's job is. Characters should also feel encouraged to use clothes vendors and order things from Logistics. Limitations help to build a clearer world and keep jobs distinct from one another.

For example, the Chief Engineer's Syndie Jumpsuit was withheld because it doesn't really convey a Command position, and the Quartermaster was denied the paperwork belt because some felt it flattened the Quartermaster's differences from the Head of Personnel. The spectral locator was kept out of Trinkets because some felt that larger toys should be acquired elsewhere.

Trinkets can also create clutter. As an example, the original PR included departmental pillows as job trinkets. This was cute, but the pillows are quite large and could lead to people dropping gear, and so it was decided to hold off on that addition for now. The trinket pillow was left alone for the time being.

Media

A smattering of the new trinkets and cosmetics:
image
image

Changelog
🆑

  • fix: Loadout prescriptions no longer create console errors! Make sure to re-select your medications!
  • add: Various departmental and 'Drobe items have been added to relevant job loadouts, such as the Combat Medic getting the jumpskirt of life and the Detective getting noir glasses.
  • add: Added new trinkets, cosmetics, and accessibility items, including more lollipops, smokeables, hairflowers, mime masks, blindfolds, and pillows.
  • tweak: The HoP's clipboard has been replaced with a paperwork belt.
  • fix: Medical personnel can now take job trinkets!

- removes the wood cane's playtime requirement
- new loadout prototypes: black/syndie cardboxes, storybook, pillows, flask, lollipops, and blindfold
- new dummies: storybook and medications
- reoorganized some files+renamed accessories.yml to cosmetics.yml
…wright jumpsuit, tactical maid gear, syndie recruit and formal jumpsuits/jumpskirts; swaps HoP/QM clipboards for paperwork belts
@KoboldCatgirl KoboldCatgirl added the DO NOT MERGE This PR is only un-drafted so it can undergo testing. It is NOT ready for review and merging. label May 8, 2026
@KoboldCatgirl KoboldCatgirl added S: Needs Direction Review and removed DO NOT MERGE This PR is only un-drafted so it can undergo testing. It is NOT ready for review and merging. labels May 8, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Nothing stands out to me as wrong or undesirable, I think this is cool.

@Psymbiote Psymbiote added this pull request to the merge queue May 22, 2026
Merged via the queue into main with commit 450121f May 22, 2026
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@Psymbiote Psymbiote deleted the big-loadouts-update branch May 22, 2026 04:32
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