This repository was archived by the owner on Mar 5, 2021. It is now read-only.
Support for Multiple Animations (modelrender)#76
Open
Jsynk wants to merge 2 commits intosuperpowers:masterfrom
Open
Support for Multiple Animations (modelrender)#76Jsynk wants to merge 2 commits intosuperpowers:masterfrom
Jsynk wants to merge 2 commits intosuperpowers:masterfrom
Conversation
Contributor
|
Hey! Thanks for the pull request. Sounds like a pretty cool addition :). We're a bit backlogged so it might take a little while till we get to it but I'm looking forward to reviewing it! |
Author
|
Sweet looking forward to it and best of luck to all of you on your new jobs and all. :) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added a function in modelrender to support multiple animations it´s kinda like setAnimation+setAnimationTime(optional) used multiple times for each animation with the exception that it uses updatePose immediately and is able to pass a ignoreBoneNameFilter(RegExp) to the updatePose function so the animations can ignore to update certain bones and in that way you can use
animation 1 would set the run pose on all bones
animation 2 would set aim gun pose for all bones except those who has legs or hips in their name
this is my first week programming with typescript and with the superpower-game source code
hopefully it isn´t to bad.