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Steven Webster edited this page Nov 14, 2020
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Check out making classes!
Subclass:
is_enabled: false
# Enable debug logs?
debug: true
# Makes chance to get classes additive instead of individual.
additive_chance: false
# The separator for spawn parameter arguments. Set this to (a) character(s) that are unique in class names, team names, etc.
spawn_parameter_separator: _
# The default time the got class broadcast lasts, still can be overridden by specific classes.
global_broadcast_time: 5
# The message shown to players when they try to go invisible, but already are.
already_invisible_message: You're already invisible!
# The message shown to players when they fail to disguise.
disguise_failed_message: Disguise failed, your team, or SCPs, are the most within range.
# The message shown to players when their revive fails because they aren't near a dead body.
revive_failed_no_body_message: You must be near a dead body.
# The message shown to players when their revive fails because the body is not revivable.
cant_revive_message: This player is not revivable.
# The message shown to players when they use the help command and the class provided is not found.
help_no_class_found: Class not found!
# The message shown to players when they use the help command and the class provided has no help string.
help_no_help_found: Class has no help message!
# The message shown to players when they use the help command and provided no arguments.
help_no_arguments_provided: Please provide the class name if you don't have a subclass
# The message shown to players when they use the an ability that requires spectators and there are none.
no_available_spectators: There are no available spectators.name: Example Class
affects_roles:
- ClassD
affects_users: {}
any_permissions: {}
string_options:
GotClassMessage: You are an <color=red>ExampleClass</color>, this is an example test.
AbilityCooldownMessage: Your {ability} ability is on cooldown for {seconds} seconds!
OutOfAbilityUses: Your {ability} is out of uses!
HelpMessage: Example help message.
Nickname: Test {name}
boolean_options:
Enabled: true
DisregardHasFF: false
HasFriendlyFire: false
DisregardTakesFF: false
TakesFriendlyFire: false
GivenOnEscape: false
integer_options:
MaxHealth: 150
HealthOnSpawn: 150
MaxArmor: -1
ArmorOnSpawn: -1
float_options:
ChanceToGet: 100
VentDuration: 25
PowerSurgeRadius: 30
spawn_locations:
- Unknown
spawn_items:
0:
GunCOM15: 100
spawn_ammo:
Nato556: -1
Nato762: -1
Nato9: -1
abilities:
- Vent
- PowerSurge
ability_cooldowns:
Vent: 10
PowerSurge: 10
initial_ability_cooldowns: {}
advanced_ff_rules: []
on_hit_effects: []
roles_that_cant_damage:
- Scp049
cant_damage:
- ClassD
on_spawn_effects: []
spawn_parameters:
sc_Test1_Alive: 0