Add procedural grass foliage to Tiled level viewer#145
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Scatter grass blade instances on SurfaceType::Grass cells using the existing scatter_foliage Poisson-disk API, filtered to only grass terrain. Each instance is a thin, tall cube with a green material, spawned as an ECS entity for rendering. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Deploying euca-engine with
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| Status: | ✅ Deploy successful! |
| Preview URL: | https://674ccb5b.euca-engine.pages.dev |
| Branch Preview URL: | https://foliage-tiled-level.euca-engine.pages.dev |
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Summary
SurfaceType::Grasscells in the Tiled/LDtk level viewerscatter_foliagePoisson-disk API for natural-looking distribution, then filters to grass terrain onlyTest plan
cargo check --workspacecargo test --workspacecargo clippy --workspace -- -D warningscargo fmt --all -- --checkcargo build --release -p euca-game --example tiled_levelcargo build -p euca-game --example tiled_level --features metal-native --release🤖 Generated with Claude Code