- 💼 Former Software Developer at Continental Automotive (Oct 2022 - Jul 2024)
- 🎮 Passionate about game engine development and developer tooling
- 🛠️ Building tools that improve workflows and solve real problems
- 🌱 Currently working on Eridion - a 2D city builder inspired by Anno 1800
- 🇷🇴 Based in Romania
- Advanced C++ patterns and performance optimization
- Modern game engine architecture
- Real-time system design and optimization
⭐ In Active Development - Electron desktop app for automatic application usage tracking
Features: Steam-inspired UI, real-time tracking, session analytics
Electron JavaScript HTML CSS SQLite
⭐ In Active Development - 2D city-building game with procedural map generation inspired by Anno 1800
Unity C# Perlin Noise Game Simulation
2D farming RPG inspired by Stardew Valley, set in Romania
Features: Complete game systems + all custom pixel art created in Aseprite
Unity C# Aseprite
⭐ In Active Development - Modern 2D game engine built from scratch with OpenGL 4.6
Features: Sprite rendering, animation state machine, camera system, game object components
C++ OpenGL 4.6 GLFW Glad GLM stb_image
Custom 2D game engine built from scratch in C++
Features: Component system, physics engine, SDL2 rendering, ImGui editor
C++17 SDL2 ImGui
Telegram bots for crypto market analysis
Features: AI summaries, price alerts, portfolio tracking, open-source
Python Telegram API SQLite CI/CD Raspberry Pi
Software Developer @ Continental Automotive (Oct 2022 - Jul 2024)
- Developed backend tools for ADAS radar sensor simulation (C++/Python)
- Built multi-component distributed systems with WebSockets
- Implemented CI/CD pipelines with Jenkins
- Improved system stability across Linux environments
- Creating pixel art in Aseprite for game projects
- Exploring game design and city-building mechanics
- Tinkering with Raspberry Pi automation projects
💡 "From game engines to developer tools - building what I'm passionate about, one commit at a time."



