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Move the rendering of ships with effects to immediately after rendering of ships. This fixes rendering in several edge cases where, currently, additively-rendered items, among others, are incorrectly obscured by ships with effects. This affects anything that doesn't render to the depth buffer -- nebula poofs, particles, lasers, beams, engine glows, etc.
Forward-rendered objects (due to transparency) still interact incorrectly with full nebula fog, but that's out of scope for this PR.