A total conversion of The Legend of Zelda: A Link to the Past written in 65816 ASM. Features significant engine expansions, a custom entity system, and entirely new game mechanics built from the ground up.
Native C++/ImGui editor and debugger for Zelda 3. Integrates z3dk and mesen components into a unified dev workflow. Runs natively on desktop or in the browser via Emscripten.
Try the Web Client
A modern toolchain fork of the Asar assembler. Adds a Language Server (LSP), JSON diagnostics, and z3disasm for structured disassembly. Serves as the compiler backend for yaze and modern IDE extensions.
A specialized Mesen2 fork focused on instrumentation and automation. Features a Socket API for Python/Node.js control and headless support for CI/agent testing. Includes custom debug views for inspecting OoS engine state.
An experimental orchestration layer for managing multi-agent swarms and context loops directly within the filesystem. Treats documentation, tools, and memory as mountable context nodes for AI agents to "live" in the repo.
I work on Customer Experience Insights at Google. This account is used for both professional contributions (e.g., Terraform) and personal projects.
Disclaimer: All personal code and hobby projects are my own and do not reflect the views of Google.




