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CUDA Ray Tracer

Stormstroopers Beeple scene

This project has been developed for my dissertation at the University of Cambridge, built entirely from scratch in CUDA and C++. Focusing on high level algorithmic changes and low-level optimisations to achieve real-time performance.

I have implemented ReSTIR (Reservoir Spatiotemporal Importance Resampling), a state-of-the-art technique to improve quality of samples.

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Stormtroopers

Beeple Zero-Day

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