Releases: s7092910/PlayerStatController
Releases · s7092910/PlayerStatController
v2.0.0 Release
New Bindings Added
{PlayerHealth+Max}{PlayerHealth+WithMax}{PlayerHealth+Percentage}{PlayerStamina+Max}{PlayerStamina+WithMax}{PlayerStamina+Percentage}{PlayerFood+Max}{PlayerFood+WithMax}{PlayerFood+Percentage}{PlayerWater+Max}{PlayerWater+WithMax}{PlayerWater+Percentage}{PlayerBagUsedSlots}{PlayerBagSize}{PlayerCarryCapacity}{PlayerMaxCarryCapacity}{InventoryIsFlashLightOn}{InventoryIsHandFlashLightOn}{InventoryIsGunFlashLightOn}{InventoryIsHelmetFlashLightOn}
Added
- Bindings are no longer case sensitive.
- BindingAlias created, it allows mod creators to use a single class for data bindings that are heavily related
like stats related to character health. - Vehicle base bindings to make it easier for mod creators to access bindings related to EntityVehicle objects that
are attached to the player - Inform added to Logging so that certain information is still logged if logging is turned off.
- Bindings will be logged to the console if they are found.
- FormatUtil class created for the formatting of strings
Changed
- Changed BindingType to Binding
- Moved static logic out of BindingType to a static class Bindings
- Binding
{PlayerHealthCurrent}changed to{PlayerHealth} - Binding
{PlayerStaminaCurrent}changed to{PlayerStamina} - Binding
{PlayerFoodCurrent}changed to{PlayerFood} - Binding
{PlayerWaterCurrent}changed to{PlayerWater}
Removed
- CharacterMainStat, it has been replaced by BindingAlias.
v1.0.0 Release
This is the v1.0.0 release of the PlayerStatController
v1.0.0 Release Candidate 2
The 2nd Release Candidate for v1.0.0 of the PlayerStatController