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2 changes: 1 addition & 1 deletion content/Guides/moveguidedoc.md
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Expand Up @@ -315,7 +315,7 @@ Backflips are possible as a result of dash turns, and can be done without drople

[[turnjump]]
Turn hopping involves repeatedly jumping after turning, to conserve dash turn speed. Momentum conserved this way only depletes when in contact with the ground, so will last longer with more precise and better timed jumps.
![[turnhop_header.gif]]
![[turnjump_header.gif]]

### Storing Turns
A dash turn depletes over time for 10 frames. The functionality of a dash turn can be stored by interrupting the turn with other moves during these frames. Most applicable turn storage derives from crouching or sliding.
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17 changes: 11 additions & 6 deletions content/Movement/dashturn.md
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Expand Up @@ -8,22 +8,27 @@ tags:
socialImage: embedHeaders/dashturn_header.gif
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
turn
turnaround
</div>

![[dashturn_header.gif]]
## Description
By turning around after [[run|running]] for more than 10 frames in the same direction. slugcat gains a burst of speed. With an early jump input, this move can chain to a [[turnflip]], and with a later input you can perform a [[turnjump]].
By turning around while having a [[run]] counter of 11 or more, slugcat gains a burst of speed.

## Notes
Due to some startup frames to running, forward must be held for 12 frames from standing still to dash-turn.
It is possible to delay the use of the turn by using a [[turnstore]], this can be done by canceling the turn by [[crouch|crouching]], [[slide|sliding]], [[turndrop|turndropping]], grabbing a pole or using other stand interruptions.

It is possible to delay the speed-boost of this move using a [[turnstore]], by standing and running in the turn direction after interrupting the turn once it begins.
By pressing jump on ticks 0 through 8 of the initial backwards press, this move chains into a [[turnflip]], and by pressing jump on ticks 9 through 19 you can perform a [[turnjump]].

It is also possible to perform this move without room for an uninterrupted run-up using [[runstore|runstorage]], by standing and running for any number of frames in the run-direction, then turning.
It is also possible to perform this move without room for an uninterrupted run-up using [[runstore|runstorage]], by running in a given direction then jumping followed by pressing backwards and right before landing continuing to run in the original direction again since the [[run]] variable doesn't update while not standing.

## Performed from
[[run]]
[[turn]], [[run]], [[runstore]], [[turnstore]]

## Allows for

[[turnstore]]

## Chains to
[[turnjump]], [[turnflip]]
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4 changes: 2 additions & 2 deletions content/Movement/flip.md
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Expand Up @@ -18,10 +18,10 @@ It is always possible to [[fliproll]] out of the flip state.

It is always possible to [[downthrow]] during the flip state.

The direction of spin mid-air is based on the direction slugcat turned towards before performing the flip. This becomes relevant when performing a [[turnstoredflip]], as it is usually possible to have chosen the direction of the turn long before performing the flip.
The direction of spin mid-air is based on the direction slugcat turned towards before performing the flip. This becomes relevant when performing a [[turnflip]] using [[turnstore|turnstorage]], as it is usually possible to have chosen the direction of the turn long before performing the flip.

## Variants
[[turnflip]], [[slidespin]], [[slideinstantspin]], [[extendedslidespin]], [[turnstoredflip]]
[[turnflip]], [[slidespin]], [[slideinstantspin]], [[extendedslidespin]]

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# Gifs
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19 changes: 12 additions & 7 deletions content/Movement/run.md
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@@ -1,27 +1,32 @@
---
title: Run
title: Run / Run-counter
tags:
- fundamentals
- intended
- move
- vanilla
- va
socialImage:
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
runcounter
</div>

## Description
It is possible to run by holding a horizontal input direction while standing.
It is possible to run by holding a horizontal input direction while standing on the ground.

## Notes
Each tick while running a variable is incremented until it reaches 30 at which point it will stop, this variable decays by 1 per tick while having neutral inputs and standing on the ground and is cleared on turning around, if while turning the run counter is at 11 or above [[turn]] variable will be gained instead.


## Performed from

## Used by
[[turn]], [[dashturn]], [[turnflip]], [[turnjump]], [[turndrop]]

## Allows for

[[runstore]]

## Chains to
[[jump]], [[slide]], [[coyotejump]]
[[jump]], [[slide]], [[coyotejump]], [[dashturn]]

___
# Gifs
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15 changes: 8 additions & 7 deletions content/Movement/runstore.md
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Expand Up @@ -8,21 +8,22 @@ tags:
socialImage:
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
rs
</div>

![[runstore_header.gif]]
## Description

The slugcat's [[run]] counter is only updated when the slugcat is in contact the ground and not crouched.

## Notes

The most common way to store a run is by either crouching while moving in a direction on flat ground or by jumping using short term run storage to gain enough to preform a [[turnflip]] or otherwise to get a [[turn]].

## Performed from


## Allows for

[[run]]

## Chains to

[[turn]], [[turnstore]], [[dashturn]]

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# Gifs
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32 changes: 0 additions & 32 deletions content/Movement/runstoredturn.md

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4 changes: 4 additions & 0 deletions content/Movement/slide.md
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Expand Up @@ -10,6 +10,10 @@ tags:
socialImage: embedHeaders/slide_header.gif
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
dash
</div>

![[slide_header.gif]]
## Description
It is possible to slide by pressing down, forwards and jump at roughly the same time, jump can delayed but not pressed early. This animation lasts 17 ticks by holding forward throughout and has several windows throughout its duration to chain to other moves.
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2 changes: 1 addition & 1 deletion content/Movement/slideinstantspin.md
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Expand Up @@ -21,7 +21,7 @@ instantwhiplash
This [[flip]] variant is produced by pressing backwards and jump on tick 3 of a [[slide]].

## Notes
Due to the slide not fully starting, [[jumpstore]] does not interfere with this move. Sispin is one of the moves that apply [[rollcounter]].
Due to the slide not fully starting, [[jumpstore]] does not interfere with this move. Sispin is one of the moves that apply [[rollcounter]]. Due to the jump variable being set to 0 upon doing this tech it is impossible to jump store it.

## Performed fro
[[slide]]
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2 changes: 1 addition & 1 deletion content/Movement/slidespin.md
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Expand Up @@ -19,7 +19,7 @@ whiplash
A variant of a [[flip]] with a fixed arc, produced by pressing backwards and jump during ticks 14 through 16 of a [[slide]]. It is always possible to [[fliproll]] from this move.

## Notes
This move applies [[rollcounter]].
This move applies [[rollcounter]]. Due to the jump variable being set to 0 upon doing this tech it is impossible to jump store it.

## Performed from
[[slide]]
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35 changes: 35 additions & 0 deletions content/Movement/turn.md
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@@ -0,0 +1,35 @@
---
title: turn
tags:
- variable
- intended
- vanilla
socialDescription: One of the moves in Rain World 3
---
## Description
The variable that is gained when turning around from a [[run]] while it is 11 or more.

## Notes
The turn variable resets the tick after reaching 20 (i.e. when it would go to 21) and increments by 1 every tick while [[run|running]] and while the turn is active, changing direction or releasing horizontal directional inputs while grounded while standing/running clears the turn and gives the scug a decelerating force bringing it back to normal running speed almost immediately.

- Certain tech can only be preformed at certain turn counts which are the following
[[turnflip]] 0-8 by jumping
[[turnjump]] 9-19 by jumping

## Used by
[[dashturn]], [[turnflip]], [[turnjump]], [[turnstore]], [[turndrop]]


___
# Gifs
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![[{{title}}_0.gif]]
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6 changes: 3 additions & 3 deletions content/Movement/turndrop.md
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Expand Up @@ -18,13 +18,13 @@ It is possible to [[turnstore]] by initiating a [[dashturn]] as slugcat reaches
This move widens the window to [[ledgedrop]] or [[ledgedroproll]].

## Performed from
[[dashturn]]
[[turn]], [[dashturn]], [[turnstore]]

## Allows for
[[ledgedrop]]
[[ledgedrop]], [[turnstore]]

## Chains to

[[turnflip]], [[turnjump]], [[dashturn]]

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# Gifs
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6 changes: 3 additions & 3 deletions content/Movement/turnflip.md
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Expand Up @@ -17,13 +17,13 @@ sideflip

![[turnflip_header.gif]]
## Description
By pressing jump within the first 9 frames of a [[dashturn]], slugcat will enter the [[flip]] state. Unlike flip moves from a [[slide]], it is possible to vary your jump arc using input directions during this move.
By pressing jump while the run counter is between 0(the tick before it would change to 1) and 8, slugcat will enter the [[flip]] state. Unlike flip moves from a [[slide]], it is possible to vary your jump arc using input directions during this move.

## Notes

With turn-storage, it is possible to [[flip]] from all [[jumptype]] moves, to either [[downthrow]] or gain more height when jumping against a wall or to grab a pole. This is usually done by pressing the turn direction, up and jump simultaneously in order to jump as soon as running begins or by jumping off either the tip of a pole or off a horizontal one.

## Performed from
[[dashturn]]
[[turn]], [[dashturn]], [[turnstore]]

## Allows for
[[downthrow]]
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14 changes: 10 additions & 4 deletions content/Movement/turnjump.md
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Expand Up @@ -9,18 +9,24 @@ tags:
socialImage: embedHeaders/turnjump_header.gif
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
turnmomentum
turnhop
turnmomentumhop
</div>

![[turnjump_header.gif]]
## Description
By pressing jump within the frames 10 through 20 of a [[dashturn]], slugcat will hop, preserving the momentum from the dash-turn.
By pressing jump while the [[turn]] counter is between 9 and 19, slugcat will hop, preserving the momentum from the dash-turn.

## Notes

This move can be chained by [[momentumhop|momentumhopping]] to continue to gain momentum until the turn counter reaches 20 at which point it will reset to 0 on the next tick it's updated and the speed gained from it is lost.

## Performed from
[[dashturn]]
[[turn]], [[dashturn]], [[turnstore]]

## Allows for

[[turnstore]]

## Chains to
[[momentumhop]]
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16 changes: 11 additions & 5 deletions content/Movement/turnstore.md
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Expand Up @@ -8,20 +8,26 @@ tags:
socialImage:
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
ts
</div>

## Description
Slugcat's turn counter is not incremented by the game when slugcat is not running on the ground. This introduces a plethora of ways in which it is possible to delay a [[turnflip]] or [[turnjump]] until significantly later.
The slugcat's [[turn]] counter is only updated when the slugcat is in contact the ground and not crouched. This introduces a plethora of ways in which it is possible to delay a [[turnflip]], [[turnjump]] or [[dashturn]] until significantly later.

## Notes
The more common ways to store a turn are grabbing a pole right after or during a turn, crouching or sliding during a turn, doing a [[turndrop]] or otherwise not being in contact with the ground while standing.

Storing a turn does not lower the counter so if you store it at a given value that is what will be used, meaning that storing a turn from a [[turnjump]] will never allow you to [[turnflip]].

It is possible to get a similar effect by using [[runstore|runstorage]] and turning around as you get up to immediately convert it to a turn, this can only be done while grounded.

## Performed from
[[crouch]], [[slide]], [[turndrop]], other stand interruptions
[[turn]], [[crouch]], [[slide]], [[turndrop]], [[dashturn]]

## Allows for
[[turnstoredflip]]

## Chains to

[[dashturn]], [[turnflip]], [[turnjump]], [[turndrop]],

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# Gifs
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33 changes: 0 additions & 33 deletions content/Movement/turnstoredflip.md

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33 changes: 0 additions & 33 deletions content/Movement/turnstoredjump.md

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