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Binary file added content/Files/concussionclimb_header.gif
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4 changes: 2 additions & 2 deletions content/Movement/concussionclimb.md
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Expand Up @@ -6,14 +6,14 @@ tags:
- unintended
- wall
- downpour
socialImage:
socialImage: embedHeaders/concussionclimb_header.gif
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
concclimb
</div>

![[{{title}}_header.gif]]
![[concussionclimb_header.gif]]
## Description
By getting rollCounter via either a slidewallpounce(requires [[throwboost]] for initial wp), [[slidespin]] or [[slideinstantspin]] it is possible to continually [[wallpounce]] off the same wall to gain height, for a maximum of ~5s due to rollCounter having a fail safe which removes it after 5s.

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4 changes: 2 additions & 2 deletions content/Movement/crawlturnvault.md
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Expand Up @@ -41,8 +41,8 @@ Explanation video on all input timings for perfect ctv and a few others timings

___
# Gifs
## 6JS Alternate
![[crawlturnvault_6JS.gif]]
## No JS Alternate
![[crawlturnvault_noJS.gif]]
## 8JS Alternate
![[crawlturnvault_8JS]]
## Bulk
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6 changes: 4 additions & 2 deletions content/Movement/hopvault.md
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Expand Up @@ -5,14 +5,14 @@ tags:
- unintended
- crawlturn
- vanilla
socialImage:
socialImage: embedHeaders/hopvault_header.gif
socialDescription: One of the moves in Rain World 3
---
<div class="hidden-alts">
reversevault
</div>

![[{{title}}_header.gif]]
![[hopvault_header.gif]]
## Description
A [[crawlturnvault]] variation that doesn't do the forwards input, in many cases this tech is asymmetric i.e. doing it to the left and doing it to the right give different results, the cause of this is unknown.

Expand All @@ -35,6 +35,8 @@ https://www.youtube.com/watch?v=siLQ4sK89Cw.

___
# Gifs
## No JS Alternate
![[hopvault_nojs.gif]]
## Bulk
![[{{title}}_0.gif]]
![[{{title}}_1.gif]]
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