For those who are tired of blindly changing parameters of audio effects in Godot.
Note
Supported engine versions: 4.6+
Supported effects:
- All filters
- All EQs
- Amplify
- Capture
- Chorus
- Compressor
- Delay
- Distortion
- Hard Limiter
- Panner
- Stereo Enhance
- Phaser
- Pitch Shifter
TODO:
- Reverb
- Spectrum Analyzer — maybe
Unsupported effects:
- Record — nothing to visualize
- Limiter — deprecated in favor of Hard Limiter
Additional visualizations:
Godot 3.2: https://github.com/NoodleSushi/AudioEffectInspector_GodotAddon

