A Farming Simulator 2025 mod that provides some adjustments to the Realistic Livestock mod.
Caution
This adjustment mod can break any time FS25, the Realistic Livestock mod or this mod is updated. Really, it can crash your game at any time. Do not install this if you care about your savegame. Use at your own risk!
This mod changes the Realistic Livestock experience by adding:
- Automatically updating genetic information as part of the animal names
- Sorting animals by genetics in selection UIs. "Better" animals appear first.
- Disease status indicators in animal names (D=infected, T=treating, I=immune, C=carrier)
- Changes to the pregnancy system to generate more varied offspring
- Randomized father selection from eligible candidates
- Alternative genetic calculations for offspring traits, allowing for a wider range of potential outcomes
- FS25_RealisticLivestock mod (required dependency)
- Automatically adds genetic information to animal names
- Configurable display formats:
- Short format:
[85](overall genetics 00-99, default) - Long format:
[85-85:73:99:97](overall + individual traits)
- Short format:
- Configurable position:
- Prefix:
[85] Animal Name(default) - Postfix:
Animal Name [85]
- Prefix:
- Disease status indicators (shown when animal has diseases):
D= infected (not being treated) - e.g.,[D-85]T= being treated - e.g.,[T-85]I= immune (cured with immunity) - e.g.,[I-85]C= carrier (not infected) - e.g.,[C-85]
- Sorting of animals by genetics in selection UIs
- Animals with higher genetics values appear first in dealer, farm, and trailer animal selection screens
- Compatible with dealer, farm, and trailer animal interfaces + in-game menu
- Randomized father selection from eligible candidates, instead of the first available
- Alternative genetic calculations for offspring traits
- Allowing for a wider range of potential outcomes
- Uses the average of both parents' traits as a baseline for calculations and standard deviation for variation
- Offspring traits can be lower or higher than parents, allowing for more genetic diversity
- Fine-tune if you want to adjust the level of genetic variation
The mod creates a configurable settings file in your savegame folder:
- Location:
Documents/My Games/FarmingSimulator2025/savegameX/rla_settings.xml - Auto-created: File is created automatically with default settings on first run
- Live reload: Changes can be applied without restarting using console commands
"prefix"- Shows genetics before animal name:[85] Animal Name(default)"postfix"- Shows genetics after animal name:Animal Name [85]
"short"- Shows only overall quality:[85](default)"long"- Shows detailed traits:[85-85:73:99:97]
true- Sorts animals by genetics in selection UIs (default)false- Default sorting by name
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<settings comment="RLA Settings: geneticsPosition=[prefix|postfix], geneticsFormat=[short|long]">
<animalNameOverride geneticsPosition="prefix" geneticsFormat="short" />
</settings>Use these in-game console commands to manage settings:
rlaShowSettings- Display current settingsrlaReloadSettings- Reload settings from file (apply changes)rlaSaveSettings- Manually save settings to filerlaTestPath- Show settings file path
The mod also creates rla_settings_info.txt in your savegame folder with usage instructions.
Status: Early Development - Use at your own risk!