Conversation
|
Might add options to keep each potion effect active in the future (could be useful when spawn patrolling). |
|
i'm not sure if this needs to be a separate module from autoeat but i also want to avoid autoeat having too many settings and becoming hard to use and reason about i can also imagine there being other situation-specific eat logic someone could want. not possible to cover all possible logic without user code, but maybe a configurable rules based system could cover some. i'll think about it |
|
I did consider adding to autoEat but decided against it. I do need some logic to eat an egap when on fire for my highway flyer plugin, this is from that. Just thought some other people might also benefit from that when not using plugins. |
|
rules based solution sketch (as config.json): might be too hard for users to configure tho |
|
Looks good! Will definitely be confusing for some players but you cant hand hold everyone and nothings perfect. Most players will never touch it. |
Adds an autoGap module.