Releases: reactiveui/Primitives
Releases · reactiveui/Primitives
1.3.0
🗞️ What's Changed
✨ Features
- ad00bbd feat(LinqMixins): System.Reactive/LINQ name layer + dedicated sinks (#22) @glennawatson
📝 Documentation
- 3994051 docs: document Choose, SwitchSelect, and BlendUnique operators in README (#21) @glennawatson
🔗 Full Changelog: v1.2.0...1.3.0
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
1.2.0
🗞️ What's Changed
✨ Features
- c3a9a48 feat(LinqMixins): add fused Choose and SwitchSelect operators (#20) @glennawatson
🔗 Full Changelog: v1.1.0...1.2.0
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
1.1.0
🗞️ What's Changed
✨ Features
- 5a7a671 feat(LinqMixins): add fused BlendUnique operator (merge + distinct-until-changed) (#18) @glennawatson
🔗 Full Changelog: v1.0.1...v1.1.0
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
1.0.1
🗞️ What's Changed
⚡ Performance
- 0e1200d perf(Signal): speed up multicast dispatch; chore: normalise line endings to LF (#17) @glennawatson
🔗 Full Changelog: v1.0.0...1.0.1
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
1.0.0
🗞️ What's Changed
✨ Features
- 3896bdb feat: public sink observers, platform scheduler tests, and per-assembly API approval (#15) @glennawatson
♻️ Refactoring
- 73efaaa Refactor Blazor sequencer work items and docs (#10) @ChrisPulman
🧹 General Changes
- 7baae92 chore: Replace closures with dedicated signals for performance improvements (#13) @glennawatson
📌 Other
- 7570483 Add primitives core types and scheduler @ChrisPulman
- 14f53bf Add ReactiveUI.Primitives project and tooling @ChrisPulman
- 5ea9605 Add Sequencer API, scheduling types, and generators @ChrisPulman
- fcaad0c Add disposable primitives and slots @ChrisPulman
- 5dbcdcc Add Signal primitives and implementations @ChrisPulman
- 2129f33 Add ReactiveUI.Primitives signal operators and cores @ChrisPulman
- c03bcc1 Add Signal factories and SubscribeMixins @ChrisPulman
- 6595fae Add ReactiveUI.Primitives scaffolding and tests @ChrisPulman
- ab66098 Remove unused packages and tidy solution files @ChrisPulman
- c1a9b7e Enable .NET analyzers and update copyrights @ChrisPulman
- 5a02cca Improve sequencers, scheduling, and signal APIs (#1) @ChrisPulman
- ac8bcfa Add benchmarks and Signal fast-path improvements (#2) @ChrisPulman
- 2534f5f Remove ExcludeFromCodeCoverage & add tests (#3) @ChrisPulman
- 06260e8 Add R3↔Primitives bridges and range fast-paths (#4) @ChrisPulman
- 4dee12c Add R3↔Primitives bridges and range fast-paths (#5) @ChrisPulman
- 98cd836 Add System.Reactive vs R3 benchmark cases (#6) @ChrisPulman
- 5ececc3 Optimize range terminal ops; update README/tests (#7) @ChrisPulman
- d4742ac Rename primitive Signal APIs, add Final/History (#8) @ChrisPulman
- e3625df Add Expire operator and virtual scheduled item (#9) @ChrisPulman
- d8c6eda Move disposable helpers into core primitives and update Extensions (#14) @ChrisPulman @glennwatson
- 7e4e440 Add WinUI sequencer and concurrency refactor (#11) @ChrisPulman
- 709fc9d Add ReactiveUI.Primitives.Async parity, bridges, tests, and benchmarks (#12) @ChrisPulman
- 49501f7 Add repo scaffolding, EditorConfig, and CI workflows @ChrisPulman
- 42d7468 Expand extension benchmarks and refresh performance results (#16) @ChrisPulman
- a5555e0 Initial commit @ChrisPulman
🔗 Full Changelog: https://github.com/reactiveui/Primitives/commits/1.0.0
🙌 Contributions
💖 Thanks to all the contributors: @ChrisPulman, @glennawatson