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The scene_render test was failing to render a cube due to a mismatch between the C++ int type used for mesh indices and the GL_UNSIGNED_INT expected by OpenGL. This commit corrects the data type of mesh indices to unsigned int throughout the relevant files, ensuring the cube is rendered correctly.


PR created automatically by Jules for task 6342090681910972856 started by @randomnumgen1

The scene_render test was not displaying the cube because of a data type mismatch for mesh indices. The code used 'int' while OpenGL's glDrawElements expected 'unsigned int'.

This commit changes the mesh index data type to 'unsigned int' in Mesh.hpp and updates GameObject.cpp accordingly, resolving the rendering issue.
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