This library is in an experimental state.
fry delivers a set of operators for defining rhythms
using functional reactive programming (FRP).
FRP is really good for expressing time-semantics in a declarative way,
so using it to build rhythmic machines is
pretty obvious, though I havn't yet seen examples of this.
The rhythms can control anything you like - for example
SuperCollider via
OSC.
fry lets you define rhythms statically, but also enables
creation of complex and dynamic rhythmic machinery;
which includes making drum-machines or generative rhythms. You
add your own inputs and forms of interaction.
A goal of fry is to both cater towards experimental artists -
but also let FRP shine via creating operators that exploit the existing
declarative FRP semantics in interesting ways.
This is based on the belief that systems for construction should influence the output,
by being used to create the most elegant things possible with the available
interface - which contrasts with a method of product-design, where
programming is just 'a means to an end'.
In the examples directory you can see how fry can be used.
Currently fry is not released to opam yet, but you can git clone
this repository into a subdir of your own
project that also uses dune (or make a fry symlink pointing at the
git clone somewhere else) - then dune
will find the fry library when you depend on it in your dune file.
See examples/beat/dune for an example.
Clone repo:
git clone https://github.com/rand00/fry.git
cd fryInstall dependencies for fry and for running the examples:
opam install lwt lwt_react containers gg notty..note that the fry library by itself only depends on lwt, lwt_react and containers,
so it's compatible with e.g. MirageOS.
Compile examples and the library:
dune buildYou pass the path of the examples main.ml, with ml replaced by exe,
to dune exec:
dune exec examples/ratchet_002/main.exe.. note that the example is recompiled before execution this way, so you can play around with the examples and see the results with this single command.