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  1. Computer-Design-Prototyping Computer-Design-Prototyping Public

    Computer Prototyping project where I designed and implemented a dual-core 5-stage pipelined processor with an L-1 cache hierarchy and an MSI cache coherence protocol which ran on the MIPS ISA.

    SystemVerilog

  2. Optimizing-Compilers Optimizing-Compilers Public

    Compilers class where I created and optimized a compiler in C++ using a flex and bison generator.

    C++

  3. Simple-Neural-Network-Accelerator Simple-Neural-Network-Accelerator Public

    Project where we conceptualized and designed a simple neural network accelerator, loosely based on the Eyeriss architecture, to accelerate the inference on a database of 10000 images. The trained m…

    Verilog 11 4

  4. Map-Reduce-Multi-Threaded Map-Reduce-Multi-Threaded Public

    A Map Reduce algorithm written in C++ that makes use of OpenMP and MPI libraries to massively speedup execution. The algorithm was used to count all occurrences of each word in a directory of files.

    C++ 1

  5. Parallel_Computer_Architectures Parallel_Computer_Architectures Public

    Parallel Computer Architecture project at Purdue where I implemented Last-Touch Prediction, a self-invalidation scheme, to a MESI cache/directory coherence protocol in gem5. A 10% average improveme…

    C++ 1

  6. gpgpu-sim_distribution gpgpu-sim_distribution Public

    Forked from gpgpu-sim/gpgpu-sim_distribution

    GPGPU-Sim provides a detailed simulation model of a contemporary GPU running CUDA and/or OpenCL workloads and now includes an integrated (and validated) energy model, GPUWattch.

    C++