Releases: ptitSeb/hydracastlelabyrinth
Releases · ptitSeb/hydracastlelabyrinth
v0.1.0
What's Changed
- Fix heap use after free when the axe hits the ground and is destroyed by @Ghabry in #1
- adding GAMESHELL to build system by @pleft in #2
- Update graphics.c by @BeWorld2018 in #4
- Update main.c by @BeWorld2018 in #6
- Update game.c by @BeWorld2018 in #7
- Update ini.c by @BeWorld2018 in #8
- Update qda.c by @BeWorld2018 in #9
- Update graphics.c by @BeWorld2018 in #10
- Update graphics.c by @BeWorld2018 in #11
- Update audio.c by @BeWorld2018 in #12
- Bittboy support by @szymor in #19
- Fix musictypeLoad() that was setting XBRZ instead of music type as intended, and use SDL2 HW scaling instead of software scaling when XBRZ is not used. by @vanfanel in #22
- Swap FaceLeft/FaceRight buttons. by @s1eve-mcdichae1 in #25
- Accept any available SDL2 Renderer. by @JohnnyonFlame in #26
- Add
installtarget to CMakeLists.txt by @fpiesche in #29 - Add Freedesktop support data by @fpiesche in #30
- Fix missing ) by @fpiesche in #31
- Update AppStream metadata to 1.0 standards by @fpiesche in #32
- Fix joystick name detection. by @vanfanel in #33
- Update metadata by @fpiesche in #34
- Fix installing metainfo by @fpiesche in #35
New Contributors
- @Ghabry made their first contribution in #1
- @pleft made their first contribution in #2
- @BeWorld2018 made their first contribution in #4
- @szymor made their first contribution in #19
- @vanfanel made their first contribution in #22
- @s1eve-mcdichae1 made their first contribution in #25
- @JohnnyonFlame made their first contribution in #26
- @fpiesche made their first contribution in #29
Full Changelog: https://github.com/ptitSeb/hydracastlelabyrinth/commits/v0.1.0