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15 changes: 13 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,18 @@ It is built architecture-first: a deterministic, server-authoritative simulation

## Status

Foundation phase. Initial workspace + simulation scaffolding is in place. No gameplay slice yet.
**v0 Multiplayer Slice Complete** (December 2025)

The authoritative server foundation is implemented and validated:

- **Simulation Core** (`crates/sim`) — Deterministic fixed-timestep world with FNV-1a state digest, WASD movement (5.0 units/sec)
- **Wire Protocol** (`crates/wire`) — Protobuf message types (ClientHello, ServerWelcome, InputCmdProto, SnapshotProto, ReplayArtifact)
- **Replay System** (`crates/replay`) — Full verification pipeline with initialization and outcome anchors
- **Server Edge** (`crates/server`) — Input validation, buffer management, LastKnownIntent fallback, session lifecycle

**Test Coverage:** 58 tests passing (sim: 16, wire: 6, replay: 8, server: 28)

**What's Missing:** Networking transport layer (ENet integration) and game client. Server operates in "manual step mode" for now.

## What we’re optimizing for

Expand Down Expand Up @@ -55,4 +66,4 @@ Start with:

## License

MIT. See [`LICENSE`](./LICENSE).
MIT. See [`LICENSE`](./LICENSE).