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15 changes: 15 additions & 0 deletions src/core/shape/2d_primitives.js
Original file line number Diff line number Diff line change
Expand Up @@ -751,6 +751,11 @@ p5.prototype.line = function(...args) {
*
* background(200);
*
*
* // Making point to 5 pixels
* strokeWeight(5);
*
*
* // Top-left.
* point(30, 20);
*
Expand All @@ -777,6 +782,11 @@ p5.prototype.line = function(...args) {
*
* background(200);
*
*
* // Making point to 5 pixels.
* strokeWeight(5);
*
*
* // Top-left.
* point(30, 20);
*
Expand Down Expand Up @@ -807,6 +817,11 @@ p5.prototype.line = function(...args) {
*
* background(200);
*
*
* // Making point to 5 pixels.
* strokeWeight(5);
*
*
* // Top-left.
* let a = createVector(30, 20);
* point(a);
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2 changes: 1 addition & 1 deletion src/webgl/p5.RendererGL.js
Original file line number Diff line number Diff line change
Expand Up @@ -634,8 +634,8 @@ p5.RendererGL = class RendererGL extends p5.Renderer {
}
};

this.pointSize = 5.0; //default point size
this.curStrokeWeight = 1;
this.pointSize = this.curStrokeWeight;
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Thanks. This change makes the behavior match the docs, but the concern is that users who rely on the old default point size in their sketches will see a visual change and will now need to add strokeWeight(5) to keep the old look.

this.curStrokeCap = constants.ROUND;
this.curStrokeJoin = constants.ROUND;

Expand Down