This repository was archived by the owner on Mar 25, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 5
ComponentBase
pointcache edited this page Jan 15, 2017
·
2 revisions
Self registers in ComponentPool
public class ComponentBase : MonoBehaviour
{
[NotEditableString]
public string ID;
public virtual void OnEnable()
{
ComponentPoolSystem.Register(this);
}
public virtual void OnDisable()
{
ComponentPoolSystem.Unregister(this);
_entity = null;
}
Entity _entity;
public Entity Entity
{
get
{
if ((object)_entity == null)
_entity = getEntityRecursive(transform);
return _entity;
}
}
Entity getEntityRecursive(Transform tr)
{
if ((object)tr == null)
{
return null;
}
Entity ec = tr.gameObject.GetComponent<Entity>();
if ((object)ec != null)
{
return ec;
}
else
return getEntityRecursive(tr.parent);
}
}
public class SerializedData { }