Skip to content

peter-n-klein/multi-auto-shader

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 

Repository files navigation

multi-auto-shader

Intended for use as a Shader Override. Created using Godot 4.4.1 with Terrain3D 1.0. This shader replaces the overlay texture with an array of textures to allow for multiple auto textures for different height levels in Terrain3D 1.0

image Example above has a sand texture, grass texture, and snow texture configured in the array, with the rock texture in the mountains being a standard base texture.

image Example of available settings for the shader.

About

Shader to replace the overlay texture with an array of textures to allow for multiple auto textures for different height levels in Terrain3D 1.0

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors