Steamworks version of mod found here https://steamcommunity.com/sharedfiles/filedetails/?id=1729446857
Copy the entire MortarAccuracy folder into your Rimworld/Mods directory. Ex: C:\Program Files (x86)\RimWorld\Mods\
Launch Rimworld, enable Mortar Accuracy in mod menu. Can access more settings in Options/Mod Settings/Mortar Accuracy from main menu in-game.
A collection of options to make mortars more/less accurate. Customizable in the Mod Settings menu. These changes affect all mortar shots, including enemy mortars. Changes include:
- Lead moving targets!
- Weather: Mortar accuracy is affected by weather and time of day (in vanilla, mortar shots rarely are affected by weather)
- Colonist Skill: Mortar accuracy is affected by colonist Intellectual and/or Shooting skill (in vanilla, skill makes no difference)
- Cover Miss Chance Removed: Mortars no longer have a chance to miss due to cover surrounding the target (in vanilla, target's cover causes missed shots)
- Accuracy preview shows the accuracy radius with the current colonist/weather conditions and settings (in Mod Settings can revert to showing blast radius instead)
- Can customize how much high-skill colonists can improve mortar accuracy, and how much low-skill colonists hurt accuracy By default, a colonist with maximum skill will improve a mortar's accuracy to 75%. A colonist with no skill will affect a mortar's accuracy by -40% of it's normal value. These values can be changed in Mod Settings (can set all skill-levels to have 100% perfect accuracy if desired)
Can be freely added/removed from saved games. [WD] Expanded Artillery: Accuracy affects new mortars and cannons More Vanilla Turrets 1.0: Accuracy affects manned rocket turret, manned blast charge turret, and devastator mortar
Combat Extended: Incompatible! Patch is unlikely with CE being such a large overhaul. CE does have their own mortar accuracy mechanics though with spotting binoculars [XND] TE Turret Expansion: This mod also affects mortar accuracy so it is likely that whatever mod is higher in your load order will be overwritten. Patch is likely.
Native Multiplayer support has been added
English, Spanish (Latin American), Russian, and Chinese Simplified are suppported! Thanks to all that contributed! If you'd like to contribute to a translation, either fork this repo and open a pull request or edit the files in /Languages and send me a link to include the translated files in the next update!