Conversation
to something a little more recent; from 2025 rather than 2022.
Slight adjustments to some wording.
* Encourage users to use push-to-talk * Re-arrange settings table to match the order seen in the audio settings tablet window * Add missing audio settings to table * Cyberspace!
…oft support articles
* OpenVR and OpenXR support * Add missing control settings * Update some terminaology
Also correct table issue in vr-controls
* Expand list of files which make up an avatar * Rewrite introduction to emphasise how choosing an avatar empowers the user to express themself * Provide more detail on where to host an avatar, without emphasising individual brands
* Mention all compatible model files * Document grabbing wearables * Document modifying wearables, including that modifications will be saved when favourited * Document favouriting avatars with wearables
* Corrected information about updating apps * Some tweaking to wording and expanded explanation * Removed section on the no-longer-available Text to Speech app
* Include screenshots for the current Places app * cover filtering, bookmarks, portals and home
* Remove erroneous orphaned row of Graphic Settings table
…red rendering performance
|
For your information, I was debating removing the system requirements in |
* Include context menu button * Use Roboto font to match upcoming UI change
* Change fonts to Roboto to match upcoming UI change
|
I think I'll leave the system requirements alone, and let them be updated/removed in a separate PR. |
JulianGro
left a comment
There was a problem hiding this comment.
I am only half-way done with the review, but I thought I should show what I have already.
|
|
||
| Unfortunately, bluetooth audio devices do not currently support stereo input. Therefore, you have two options: | ||
|
|
||
| * Use the bluetooth headset as an output device only, and use another microphone for input. This allows you to take advantage of the stereo audio. | ||
| * Use the bluetooth headset's built-in microphone. In this case, other users will only experience mono sound coming from you, rather than the normal stereo audio. |
There was a problem hiding this comment.
| * Use the bluetooth headset's built-in microphone. In this case, other users will only experience mono sound coming from you, rather than the normal stereo audio. |
Do we care about this? Stereo audio input has to be enabled and breaks spatial audio (distance works, but direction does not). In my opinion stereo input should only be used for injecting audio streams.
A more interesting topic would be if we can avoid Bluetooth devices enabling their microphones and changing away from high fidelity audio mode because of that.
There was a problem hiding this comment.
I found the talk about stereo audio confusing, because it seems to suggest most microphones produce stereo audio which was not the case as far as I knew.
Co-authored-by: Julian Groß <julian.g@posteo.de>
* Also remove erroneous step when adjusting volume
Updates the Explore section to better reflect the current features and design of Overte.
I do not have access to VR myself, so for much of the VR-specific parts I had to read code, changelogs and interview people who have had experience with it on Overte. I may have gotten something wrong here, so would especially appreciate if someone with access to VR could double-check it works as stated.
Similarly for Windows, I do not have access to Windows but tried to confirm those parts the best I could. If someone with Windows could double check them for me I would appreciate that.