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Releases: optiscaler/fakenvapi
Releases · optiscaler/fakenvapi
v1.4.1
Changes:
- Skip trying to deinit on shutdown, fixes XeLL hanging the game's shutdown
Full Changelog: v1.4.0...v1.4.1
v1.4.0
Changes:
- Mostly compatibility with OptiScaler and game's existing low latency tech, check full changelog
Full Changelog: v1.3.4...v1.4.0
v1.3.4
Changes:
- Disable live config reload for MH Rise to prevent a memory leak
Full Changelog: v.1.3.3a...v1.3.4
v1.3.3a
HOTFIX
- Re-released due to some compiler issues which affected certain games and resulted in either a crash or Nukems mod just not working
Changes:
- Less log spam by default
- Prevent a crash with OptiFG when Reflex isn't supported
- Add support for Vulkan AntiLag on Linux. Tested in No Man's Sky. Current WIP extension reduces FPS so be aware
Full Changelog: v1.3.2...v.1.3.3a
v1.3.2
Only two hotfixes after a refactor?!
Changes:
- Add back callspot switching to let AntiLag 2 and LFX sleep in reflex's sleep command when available
- Fix a use after free with LFX where deinitialization during sleep would cause a crash
Note:
For the majority of changes look at the v1.3.1 changelog
Full Changelog: v1.3.1...v1.3.2
v1.3.1
Changes:
- Refactored all of latency reduction code
- Added XeLL (needs proper latency testing, you need to provide libxell.dll)
- Added Vulkan AntiLag+
- Dropped 32 bit support
- Reduced dll size
- Created fakenvapi include file for fakenvapi-specific commands and types
- Removed Fake_GetLatency
- Deprecated Fake_GetAntiLagCtx
- Added Fake_GetLowLatencyCtx
Note:
Vulkan AntiLag+ (VK_AMD_anti_lag) doesn't seem to have been made with FG in mind. It also requires having the driver-level AntiLag enabled for the game.
You can cycle through AntiLag overlay using Shift+Alt+L:
- Green arrow in the corner means driver-level AntiLag, indicates that fakenvapi doesn't work
- White means AntiLag 2 / Vulkan AntiLag+
Full Changelog: v1.2.2...v1.3.1
v1.2.2
v1.2.1
v1.2.0
Changes:
- Fix for RTSS injecting markers when a game already supports Reflex
- Expose AntiLag 2 context to other mods (mainly OptiScaler), giving better experience with frame generation
- Fix a crash in RDR
Full Changelog: v1.1.1...v1.2.0
v1.1.1
Changes:
- Dynamic config file changes while the game is running
- Fixed type conversion
- Basic attempt at PCL calculations, not yet encouraged by the config file
- Debugging stuff
Full Changelog: v1.1.0...v1.1.1