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@mp3butcher mp3butcher commented Jan 24, 2019

this is the cleaned code from openscenegraph/OpenSceneGraph#697
adding BIGCITY dataset could have been a bad idea

@robertosfield
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@mp3butcher Sorry for the slow turn around on this, I haven't been spending time tracking SceneGraphTestBed. Now catching up. Is this example and dataset still good to merge?

Previously I had a look at your BIGCITY.ive shared on a previous occasion when looking at VAO, is this the same model? In the one I have there is one building that is massively over scaled and rotated, is this a bug in the loader or the data?

I see that the model is over 50Mb, will this require git large file support to be used by myself or others?

Thanks.

@mp3butcher
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mp3butcher commented Apr 4, 2019

@robertosfield

@mp3butcher Sorry for the slow turn around on this, I haven't been spending time tracking SceneGraphTestBed. Now catching up. Is this example and dataset still good to merge?

Previously I had a look at your BIGCITY.ive shared on a previous occasion when looking at VAO, is this the same model? In the one I have there is one building that is massively over scaled and rotated, is this a bug in the loader or the data?

It's the same model..I know it's awfull but it's a Blender CCO licenced city downloaded from https://www.blendswap.com/blends/view/69510 and then exported with osgexport or wavefront addon (can't remember)

I see that the model is over 50Mb, will this require git large file support to be used by myself or others?

Perhaps, I'm not familiar with git size limit. I imagine the problem may come from binary patch support. ...I don't know
I compressed it to 21 Mo with gz plugin if it helps

Thanks.

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2 participants