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docs: mark 26.05.0+ as a supported O3DE version line#21

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nick-l-o3de merged 1 commit into
o3de:mainfrom
nickschuetz:update-supported-version-header
May 22, 2026
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docs: mark 26.05.0+ as a supported O3DE version line#21
nick-l-o3de merged 1 commit into
o3de:mainfrom
nickschuetz:update-supported-version-header

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Motivation

The README's Supported o3de versions header was last set to 24.09.2 (released ~Sep 2024). The project builds + runs cleanly on the 26.05.0 line; this PR adds it to the header so the README doesn't suggest the project rotted between 24.09 and 26.05.

Verification

Built + ran end-to-end on Fedora 44 / NVIDIA RTX 2080 Ti / Vulkan RHI against an installed o3de 26.05.0:

  • o3de.sh register -p succeeds
  • cmake -GNinja configure clean
  • AssetProcessorBatch --platforms=linux over the full project bakes 3672 jobs with zero failures
  • O3DE.GameLauncher boots, loads Levels/Neighborhood/Neighborhood.spawnable, HUD active (score / lives / home-time / newspaper count), character control works

(With the autoexec fix from #20 applied; that PR addresses a separate issue where the default level pointer was a placeholder.)

Scope

One-line change to the version header. Larger README improvements (Linux/Fedora install path, CLI workflow, troubleshooting) could follow once #20 lands -- happy to file separately.

The supported-versions header was last bumped at 24.09.2 (released
2024-09). The project builds + runs cleanly against the 26.05.0
line as of today; add it to the supported list so readers don't
think the project rotted between the 24.09 and 26.05 majors.

Verified on Fedora 44 / NVIDIA RTX 2080 Ti / Vulkan RHI against
the o3de2605 install: cmake configure, AssetProcessorBatch full
project bake, GameLauncher loads Neighborhood, gameplay loop
works (score / lives / home-time HUD, character control).

Signed-off-by: Nick Schuetz <nschuetz@redhat.com>
@nick-l-o3de nick-l-o3de merged commit cfbd965 into o3de:main May 22, 2026
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2 participants