docs: mark 26.05.0+ as a supported O3DE version line#21
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nick-l-o3de merged 1 commit intoMay 22, 2026
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The supported-versions header was last bumped at 24.09.2 (released 2024-09). The project builds + runs cleanly against the 26.05.0 line as of today; add it to the supported list so readers don't think the project rotted between the 24.09 and 26.05 majors. Verified on Fedora 44 / NVIDIA RTX 2080 Ti / Vulkan RHI against the o3de2605 install: cmake configure, AssetProcessorBatch full project bake, GameLauncher loads Neighborhood, gameplay loop works (score / lives / home-time HUD, character control). Signed-off-by: Nick Schuetz <nschuetz@redhat.com>
nick-l-o3de
approved these changes
May 22, 2026
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Motivation
The README's
Supported o3de versionsheader was last set to24.09.2(released ~Sep 2024). The project builds + runs cleanly on the 26.05.0 line; this PR adds it to the header so the README doesn't suggest the project rotted between 24.09 and 26.05.Verification
Built + ran end-to-end on Fedora 44 / NVIDIA RTX 2080 Ti / Vulkan RHI against an installed o3de 26.05.0:
o3de.sh register -psucceedscmake -GNinjaconfigure cleanAssetProcessorBatch --platforms=linuxover the full project bakes 3672 jobs with zero failuresO3DE.GameLauncherboots, loadsLevels/Neighborhood/Neighborhood.spawnable, HUD active (score / lives / home-time / newspaper count), character control works(With the autoexec fix from #20 applied; that PR addresses a separate issue where the default level pointer was a placeholder.)
Scope
One-line change to the version header. Larger README improvements (Linux/Fedora install path, CLI workflow, troubleshooting) could follow once #20 lands -- happy to file separately.