For keeping you lovely people updated on how close the game is to completion.
- Days complete: 1 of 32
- Dungeons complete: 1/9
- Social links complete: 0/12
- Camera footage complete: 0/?
-
Battle System - Tutorial
- Shops
- HUD
Unfortunately, you can't just download this repo off of Github, extract it, and call it a day. Copies downloaded through Github won't launch, and also can't be updated. You'll have to clone the repo on your own device, but this is a quick, easy, and perfectly safe process.
- Download Git Bash (insert link!), if you don't already have it installed.
- Open Git Bash. Type
cd ~/Documentsand press enter.- Make sure to not copy-paste or shift+insert! You'll have to type commands into Git Bash manually.
- Type
git clone https://github.com/nylonswordsman/massand press enter. - Go to your Documents directory in File Explorer.
- Make sure you're in the
Documentsfolder and not OneDrive! Game.exeshould be located in a folder calledmass. Run Game.exe to run the demo.
- Make sure you're in the
Installation on Linux works just about the same as on Windows, but you'll already have Git out-of-the-box in the base terminal and won't need to download Git Bash. You'll have to use a compatibility tool for the game to run it after you finish cloning it. To do this:
- Add
Game.exeas a non-Steam game on Steam.- The botton for this should be in the bottom left of the Library screen, below the list of games on the left side.
- Right-click Game.exe in your library.
Properties -> Compatability -> Force usage of specific compatability tool - Go down the list of tools and try running the game until one of them lets it launch.
The demo will need to be updated from time to time, especially before playtests if you are a playtester. To update the game:
- Open Git Bash for Windows, or your terminal of choice for Linux.
cdto the location of the repo.- If you were following the guide, the command should be
cd ~/Documents/mass.
- If you were following the guide, the command should be
- Type
git pull origin masterand press enter.
- Orsoniks, for allowing me so graciously to make a fangame
- WickFlix, for doin' all da art (elaborate once the art is done)
- credit your spriter here when you find one (elaborate once the sprites are done)
- Everyone at Visustella MZ, for all the plugins from them i used
- all visual assets that weren't by WickFlix or (spriter) came out-of-the-box with RPGMaker as stock assets from the RPGMaker people
- Persona 3, 4, and 5, for nearly every sound effect in the game, except for the stock sound effects that came with RPGMaker, which are from the RPGMaker people
- Persona 3 (for which the composer was Shoji Meguro) for the songs That Which Comes From The Darkness, The Voice Someone Calls, and Their Own Past.
- the songs Negotiations and Battle Over from SMT IV which Shoji Meguro also composed
- the song All All Apologies from danganronpa 1 (which Shoji Meguro also composed)
- remember to find the names of the other plugin creators for the other plugins you used
lastly, and only lastly because i need the room at the bottom for this list, VNV Nation, who was honestly kind of the reason i made this at all. songs used:
- Firstlight (title screen/base/overworld)
- Carbon (MAC's theme)
- Savior (prologue theme)
- By Your Side (1st dungeon theme)
- Joy (interlude dungeon's theme)
- Tomorrow Never Comes (2nd dungeon's theme)
- Rubicon (3rd dungeon's theme)
- Solitary (Signals Version) (4th dungeon's theme)
- Beloved (5th dungeon's theme)
- Honour (6th dungeon's theme)
- Precipice (7th dungeon's theme)
- Savior (Vox) (final dungeon's theme)
- an instrumental of Kingdom that can be found here ripped and de-vocaled by Caritas (boss theme 1)
- Kingdom (boss theme 2)
- Secluded Spaces (post-dungeon-boss theme)
- Distant (Rubicon II) (3rd dungeon boss' awakening)