Tiny game engine.
GL core 4.6+ only, 64-bit only, multithreaded.
- Using glm for math primitives.
(mit) - Using sfml for windowing and GL context.
(zlib) - Using glbinding for GL types and function loading.
(mit) - Using entt for components/ECS stuff.
(mit) - Using imgui for development GUI stuff.
(mit) - Using lodepng for PNG image coding.
(zlib) - Using openexr for EXR image coding.
(bsd2) - Using tinytiff for TIFF image coding.
(lgpl) - Using icu for Unicode support.
(unicode) - Using v8 for scripting.
(bsd) - Using nil for input.
(mit) - Using mygui for UI components.
(mit) - Using json for external data parsing.
(mit)