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Lexer747
approved these changes
Oct 3, 2025
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| AnimationData fromId = AnimationData.fromId(animationId); | ||
| if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE) | ||
| if (fromId == AnimationData.RANGED_BLOWPIPE || fromId == AnimationData.RANGED_BLAZING_BLOWPIPE || fromId == AnimationData.MAGIC_EYE_OF_AYAK || fromId == AnimationData.MAGIC_EYE_OF_AYAK_SPEC) |
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nit: Maybe worth changing to an immutable set as we keep accumulating more of these?
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Due to the fact that the Eye of Ayak is a weapon that fires rapidly, similar to the blowpipe, it was not registering attacks correctly. These changes fix the above issue.
fixed commits from #96 @ngraves95