[ios] Use runtime camera checks on simulator for camera availability#3724
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kmagiera wants to merge 1 commit intomrousavy:mainfrom
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[ios] Use runtime camera checks on simulator for camera availability#3724kmagiera wants to merge 1 commit intomrousavy:mainfrom
kmagiera wants to merge 1 commit intomrousavy:mainfrom
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## What Replace the unconditional simulator camera block with a runtime `AVCaptureDevice` availability check so simulator fallbacks only apply when no runtime video device exists. ## Changes - Replace the unconditional `#if targetEnvironment(simulator)` throw in `configureDevice(...)` with a simulator-only runtime check. - Keep throwing `device/camera-not-available-on-simulator` when `AVCaptureDevice.default(for: .video)` is unavailable. - Allow the normal camera configuration path when a runtime video device is present. - Clarify the inline simulator comment to describe the runtime source-availability behavior. ## Tested on - Code-path validation in this checkout (manual review only; no device/simulator runtime execution in this environment). ## Related issues - Inspired by [expo/expo#44159](expo/expo#44159).
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What
Replace the unconditional simulator camera block with a runtime
AVCaptureDeviceavailability check so simulator fallbacks only apply when no runtime video device exists.Changes
#if targetEnvironment(simulator)throw inconfigureDevice(...)with a simulator-only runtime check.device/camera-not-available-on-simulatorwhenAVCaptureDevice.default(for: .video)is unavailable.Tested on
Related issues