XRManager: Adds native equirect and quad media layer rendering#33286
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danrossi wants to merge 2 commits intomrdoob:devfrom
Open
XRManager: Adds native equirect and quad media layer rendering#33286danrossi wants to merge 2 commits intomrdoob:devfrom
danrossi wants to merge 2 commits intomrdoob:devfrom
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- Adds equirect and quad media layer render to XRManager - Refactor quad and cylinder layer creation with common mesh and blend utility methods - Add media layer example
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Related issue: #31029 #31033
Description
This PR adds equirect and quad media layer render to XRManager / WebGPURenderer. Supports mono and stereo layouts. Meshes are add to the stage for non layer supported headsets and is disabled during XR sessions with blend meshes required to see the native layers.
Refactor non media quad and cylinder layer creation with common mesh and blend utility methods to remove duplication.
I was unable to merge the fork so had to recover in a new branch.