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Releases: morbidslinky/SOC

SideOp Companion 0.8.0.2

20 Sep 07:02

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SideOp Companion 8th Release, Hotfix 2

  • XML savefiles will be compatible across all hotfix versions of a release (0.8.0.X)
  • Bugfix: Empty lua tables are not written into the quest definition script file.
  • Bugfix: targetList is always written into the quest main script file.
  • Bugfix: Enemy soldier details are removed from the definition/main script files if they are not marked for spawn/customization

Full Changelog: v0.8.0.1...v0.8.0.2

SideOp Companion 0.8.0.1

14 Jul 10:29

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SideOp Companion 8th Release, Hotfix 1

  • Add operation scriptal for disabling "That's The Target" voice line
  • Fix AutoSendHelicopterForInjuredTarget Script Template using aforementioned scriptal

Full Changelog: v0.8.0.0...v0.8.0.1

SideOp Companion 0.8.0.0

05 Jul 09:28
e4d6de6

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SideOp Companion 8th Release

  • A new "Scripting Menu" has been implemented, appearing after the Details Menu.
    • Users can create and integrate Scriptal templates (fill-in-the-blank script building blocks) to generate event-driven scripts. This opens up new possibilities for sideops, such as Total Stealth runs, timer-based route changes, etc.
    • Changes to the scripting output will also pave the way for more SOC features in the future.
  • Sideop XML save files have been reformatted (again). Save files from prior versions are no longer supported.

What's Changed

Full Changelog: v0.7.3.0...v0.8.0.0

SideOp Companion 0.7.3.0

17 Mar 01:14
880246c

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Pre-release

SideOp Companion 7th Release, Minor Update 3

  • Complete script-generation redesign
    • The script output will be different, but the sideop gameplay itself should not be affected.

Full Changelog: v0.7.2.0...v0.7.3.0

SideOp Companion 0.7.2.0

26 Jan 02:33

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SideOp Companion 7th Release, Minor Update 2

  • Fix loading screen between pages.
  • Fix hostages spawning below the floor when tied.
  • Minor refactoring / variable renaming

Full Changelog: v0.7.1.0...v0.7.2.0

SideOp Companion 0.7.1.0

15 Aug 15:35

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Pre-release

SideOp Companion 7th Release, Minor Update 1

  • Added rudimentary GeoTrap functionality. The user can specify a GeoTrap's Shape coordinate, and a message will appear upon entering/exiting the space in-game.
    • Note that this functionality is advanced and expects the user to elaborate on the GeoTrap through Fox2 and Lua editing.
  • Bugfix for adding more than one of the same static model to a sideop.

SideOp Companion 0.7.0.0

28 Jul 18:24

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SideOp Companion 7th Release

  • The project has received a major refactor. Aside from certain UI aspects, most changes will not be noticed by the user.
  • Sideop XML save files have been reformatted. Save files from prior versions are no longer supported.
  • Added "Batch Build Xml..." button. This feature can be used to build multiple XML save files into a single sideop bundle at once. Similar to generating the "Sideop_Build", SOC will create a "Sideop_Batch_Build" directory, which can then be packaged into a .MGSV file through makebite.
  • Added "UAV Drones" detail. Drones can now be spawned, customized and set as targets for sideops.
  • Added "Security Cameras" detail. Cameras can now be placed, customized and set as targets for sideops.
  • The helicopter can now have a Sneak route as well as a Caution route.
  • Active Items and Dormant Items can both be added to a sideop.

SideOp Companion 0.6.0.0

24 Feb 08:46

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SideOp Companion 6th Release

  • Added "Walker Gears" detail. Users can place, customize and set Walker Gears as sideop targets.
  • Added "Enemy Helicopter" detail. If a helicopter route is available, users can spawn a helicopter to patrol the sideop area, and set it as a sideop target.
  • Added route file support. SOC will read from .frt files placed within the /SOCassets/RouteAssets folder. When a route file is selected, soldier's Sneak Route and Caution Route lists will list the file's route names (both hashed and unhashed). The helicopter can be assigned a route from the file as well.
  • The sideop objective type has been moved to the Details page, and separated out to each column. This change will allow users to choose multiple objective types for a single sideop, dependant on the GameObject.
  • Items, both active and dormant, can now be set as targets.
  • Includes a number of various bugfixes.

SideOp Companion 0.5.1.0

30 Dec 04:47

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SideOp Companion 5th Release, Build 1

  • NexusMods First Release.
  • Improved QuickMenu Preset.
  • SOC prompts the user to save before closing.
  • Helpful Resource Material now includes 10 example sideops for the user to learn from.
  • Includes various bugfixes and improvements.

SideOp Companion 0.5.0.0

18 Dec 07:40

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SideOp Companion 5th Release

  • Side Ops can now be saved to an Xml file, any time during the creation process.
  • Side Ops can now be loaded from aforementioned Xml files.
  • [SOC QuickMenu] If you place a marker on an enemy, pressing [Binoculars] will tell you their name and the closest outpost name.

Future Plans

  • Quest Examples that the user can load and build using SOC, to understand the capabilities of the application.
  • Tutorial Videos
  • NexusMods Release