Releases: morbidslinky/SOC
Releases · morbidslinky/SOC
SideOp Companion 0.8.0.2
SideOp Companion 8th Release, Hotfix 2
- XML savefiles will be compatible across all hotfix versions of a release (0.8.0.X)
- Bugfix: Empty lua tables are not written into the quest definition script file.
- Bugfix: targetList is always written into the quest main script file.
- Bugfix: Enemy soldier details are removed from the definition/main script files if they are not marked for spawn/customization
Full Changelog: v0.8.0.1...v0.8.0.2
SideOp Companion 0.8.0.1
SideOp Companion 8th Release, Hotfix 1
- Add operation scriptal for disabling "That's The Target" voice line
- Fix AutoSendHelicopterForInjuredTarget Script Template using aforementioned scriptal
Full Changelog: v0.8.0.0...v0.8.0.1
SideOp Companion 0.8.0.0
SideOp Companion 8th Release
- A new "Scripting Menu" has been implemented, appearing after the Details Menu.
- Users can create and integrate Scriptal templates (fill-in-the-blank script building blocks) to generate event-driven scripts. This opens up new possibilities for sideops, such as Total Stealth runs, timer-based route changes, etc.
- Changes to the scripting output will also pave the way for more SOC features in the future.
- Sideop XML save files have been reformatted (again). Save files from prior versions are no longer supported.
What's Changed
- Feature advanced scripting by @morbidslinky in #2
Full Changelog: v0.7.3.0...v0.8.0.0
SideOp Companion 0.7.3.0
SideOp Companion 7th Release, Minor Update 3
- Complete script-generation redesign
- The script output will be different, but the sideop gameplay itself should not be affected.
Full Changelog: v0.7.2.0...v0.7.3.0
SideOp Companion 0.7.2.0
SideOp Companion 7th Release, Minor Update 2
- Fix loading screen between pages.
- Fix hostages spawning below the floor when tied.
- Minor refactoring / variable renaming
Full Changelog: v0.7.1.0...v0.7.2.0
SideOp Companion 0.7.1.0
SideOp Companion 7th Release, Minor Update 1
- Added rudimentary GeoTrap functionality. The user can specify a GeoTrap's Shape coordinate, and a message will appear upon entering/exiting the space in-game.
- Note that this functionality is advanced and expects the user to elaborate on the GeoTrap through Fox2 and Lua editing.
- Bugfix for adding more than one of the same static model to a sideop.
SideOp Companion 0.7.0.0
SideOp Companion 7th Release
- The project has received a major refactor. Aside from certain UI aspects, most changes will not be noticed by the user.
- Sideop XML save files have been reformatted. Save files from prior versions are no longer supported.
- Added "Batch Build Xml..." button. This feature can be used to build multiple XML save files into a single sideop bundle at once. Similar to generating the "Sideop_Build", SOC will create a "Sideop_Batch_Build" directory, which can then be packaged into a .MGSV file through makebite.
- Added "UAV Drones" detail. Drones can now be spawned, customized and set as targets for sideops.
- Added "Security Cameras" detail. Cameras can now be placed, customized and set as targets for sideops.
- The helicopter can now have a Sneak route as well as a Caution route.
- Active Items and Dormant Items can both be added to a sideop.
SideOp Companion 0.6.0.0
SideOp Companion 6th Release
- Added "Walker Gears" detail. Users can place, customize and set Walker Gears as sideop targets.
- Added "Enemy Helicopter" detail. If a helicopter route is available, users can spawn a helicopter to patrol the sideop area, and set it as a sideop target.
- Added route file support. SOC will read from .frt files placed within the /SOCassets/RouteAssets folder. When a route file is selected, soldier's Sneak Route and Caution Route lists will list the file's route names (both hashed and unhashed). The helicopter can be assigned a route from the file as well.
- The sideop objective type has been moved to the Details page, and separated out to each column. This change will allow users to choose multiple objective types for a single sideop, dependant on the GameObject.
- Items, both active and dormant, can now be set as targets.
- Includes a number of various bugfixes.
SideOp Companion 0.5.1.0
SideOp Companion 5th Release, Build 1
- NexusMods First Release.
- Improved QuickMenu Preset.
- SOC prompts the user to save before closing.
- Helpful Resource Material now includes 10 example sideops for the user to learn from.
- Includes various bugfixes and improvements.
SideOp Companion 0.5.0.0
SideOp Companion 5th Release
- Side Ops can now be saved to an Xml file, any time during the creation process.
- Side Ops can now be loaded from aforementioned Xml files.
- [SOC QuickMenu] If you place a marker on an enemy, pressing [Binoculars] will tell you their name and the closest outpost name.
Future Plans
- Quest Examples that the user can load and build using SOC, to understand the capabilities of the application.
- Tutorial Videos
- NexusMods Release