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Zantetsu (斬鉄)

A M.U.G.E.N character port of Zantetsu from The Last Blade 2: The Moonlight Swordsmen (幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~).

Character Introduction

Zantetsu is a ruthless ninja from SNK's fighting game series The Last Blade. He is known for his cold demeanor and the philosophy "弱者に用はなし" (No use for the weak). He wields a sword and employs swift, deadly techniques with a focus on cutting and parrying.

Original Creator & Credits

Role Creator Notes
Base character Nyankoro (にゃんころ) Original M.U.G.E.N implementation
Main edit Kokekoko (コケココ) Second-act (Ni-maku) specification adaptation
AI & correction patch HAL Zantetsu Correction + AI Patch Ver.3.61

Related Documentation

System Architecture

Fight Mode & Sword Quality (剣質)

The character uses a Sword Quality system tied to palette slots:

Palettes Quality Japanese
1, 2 (7, 8) Power (力) Chikara
3, 4 (9, 10) Technique (技) Waza
5, 6 (11, 12) Extreme (極) Kiwa
  • Palettes 7–12: 1-gauge mode variant (same quality mapping)
  • Var(58): Sword quality & gauge management (1=Power, 2=Power 2nd, 3=Tech, 4=Tech 2nd, 5=Extreme, 6=Extreme 2nd)

CNS File Structure

File Purpose
zan_00.cns Base stats, normal attacks, movement, knockdown/stand states
zan_01.cns Special moves (奥義) — Ryuueijin, Dankoujin, Tenmakyaku, etc.
zan_02.cns Super moves (潜在奥義) — Tachikoppa, Mukuro nui
zan_03.cns Parry (弾き) system
zan_04.cns Ranbu Ougi (乱舞奥義) and related states
zan_05.cns AI logic, P2Name helpers, guard distance

Skills Overview

Skill Type Var(58) Notes
Ryuueijin (流影刃) Special All Slash projectile, reflects projectiles
Dankoujin (断鋼刃) Special All Steel-cutting slash
Tenmakyaku (天魔脚) Special Power, Extreme Heavenly Demon Kick
Kikouhou (気孔砲) Special All Aura cannon
Suimen kakure (水面隠れ) Special Tech, Extreme Water surface hide
Tachikoppa (断ち骨破) Super Power, Extreme Bone-breaking super
Mukuro nui (骸縫い) Super Tech, Extreme Skeleton stitching
Ranbu Ougi (乱舞奥義) Super Tech, Extreme Chaos dance secret art

Animation & State Mapping

  • zan.air: Animation definitions (stand, crouch, walk, jump, attacks)
  • zan.sff: Sprite data
  • zan.snd: Sound effects
  • act/: Palette files (zan01–zan14)

AI System

  • zan.cmd: Command definitions including AI triggers (AI0–AI50+)
  • Var(59): AI enable switch
  • Var(51): Combo / AC rubbing settings
  • Var(55): Ryuueijin loop usage
  • Var(56): AC rubbing usage
  • Var(57): AC rubbing frequency

License

Creative Circle License — Edition from the original author(s). Modification and redistribution permitted per original creator terms.

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