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Releases: mmlTools/audio-wave

v3.0.5

03 May 09:10

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Normalize line endings for Unix scripts

v3.0.3

03 May 07:54

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Update buildspec.json

Audio Wave for OBS 3.0.2

27 Apr 07:58

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  • - Renamed "Cartoon Frame" to "Reactive Camera Frame": Refactored the effect for better performance and fixed several rendering bugs within the shader.
  • - Fixed macOS Transparency Bug: Resolved an issue where sources appeared invisible on macOS/Metal. The renderer now uses a two-pass system to ensure graphics are drawn correctly across all backends.
  • - Improved Multi-Platform Rendering: Standardized the coordinate system, ensuring that scene filters, cropping, and rotations work consistently on both Windows and Mac.
  • - Fixed Windows Crash on Exit: Resolved a crash occurring when sources were deleted. Direct3D 11 resources are now properly locked to the graphics thread during destruction.
  • - Enhanced Resource Loading: Hardened the initialization process to prevent "black frames" on startup by pre-allocating textures during source creation.
  • - Memory Management Improvements: Added lazy-retry logic for graphics memory allocation, making the source more resilient during high GPU load.

Audio Wave for OBS 3.0.1

26 Apr 18:56

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Removed docs as all important data is now in the readme

Audio Wave for OBS 2.0.0

14 Jan 14:09
3722009

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✨ New Features

Multi-Color Gradient System
  • Added true 3-color gradient support with individual color pickers.
  • Gradient is now rendered spatially across shapes instead of a flat blended color.
  • Fully supported on:
    • Line
    • Circle (Orbit & Rays)
    • Square (Rays)
    • Star (Rays)
    • Hexagon (Orbit & Rays)
    • Stacked Columns
    • Rounded / Wobble Bars
Attack & Release Smoothing
  • Introduced time-based animation smoothing.
  • Visual elements now expand and retract smoothly instead of snapping.
  • Separate attack and release behavior for cinematic motion.
dB-Accurate Reaction Range
  • Visuals now react between configurable dB ranges (e.g. -20 dB to -10 dB).
  • React dB defines when motion starts.
  • Peak dB defines maximum extension.

🎨 Theme Improvements

Rays Styles
  • Gradient correctly mapped along ray length.
  • Double-Sided Rays option is now only visible when the selected style is Rays.
Hexagon Theme
  • Removed redundant color selector.
  • Now uses the global color / gradient system consistently with other themes.
Stacked Columns
  • First row is always visible.
  • Remaining rows animate progressively based on the selected dB range.
  • Smooth peak decay instead of instant drop.
Rounded / Wobble Bars
  • Simplified controls:
    • Bars
    • Wobble Intensity (controls retract smoothing)
    • Mirror Vertical
  • Removed unused dB parameters (Floor, React From, Full Height).

🧠 UI & Logic Refinements

UI Behavior & Settings Cleanup
  • Gradient toggle behavior:
    • OFF → Solid Color picker visible.
    • ON → 3 Gradient Color pickers visible, Solid Color hidden.
  • Shape Density is now only shown for themes that actually use it.
  • Removed unused or misleading settings from themes where they had no visual effect.

🚀 Performance & Stability

Rendering & Audio Response Improvements
  • Improved FFT response smoothing.
  • Reduced visual jitter on fast transients.
  • More stable peak decay and interpolation across all visualizers.

This update focuses on smooth animation, accurate dB response, true multi-color gradients, and broadcast-grade visual consistency across all Audio Waves Visualizer themes.

Audio Wave for OBS 1.3.0

05 Jan 13:48
5cc3fa6

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What's Changed

Full Changelog: 1.2.1...1.3.0

Audio Wave for OBS 1.2.1

19 Dec 12:25
8f7b534

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What's Changed

Full Changelog: 1.2.0...1.2.1

Audio Wave for OBS 1.2.0

19 Dec 12:17
26b75a2

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What's Changed

Full Changelog: 1.1.2...1.2.0

Audio Wave for OBS 1.1.2

01 Dec 09:47
99fb582

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Full Changelog: 1.1.1...1.1.2

Audio Wave for OBS 1.1.1

28 Nov 22:28
0b10942

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What's Changed

Full Changelog: 1.1.0...1.1.1